The universe of Titanfall juxtaposes small vs. giant, natural vs. industrial and man vs. machine. The game drops players into a conflict between the Interstellar Manufacturing Corporation (IMC) and the Militia as elite Pilots. With the ability to shift back and forth between pilot and Titan, players will have the freedom to change tactics on the fly, attacking or escaping depending on the situation. Titanfall Game Director Steve Fukuda added, “In addition to infusing the multiplayer experience with cinematic flavor, we’ve been rethinking fundamental combat and movement in the genre. Titanfall is unique in the way that it places equal emphasis on two drastically different and new ways to move and fight in a first-person shooter. The intersection of the two is a big part of what give Titanfall its iconic identity.”
Available spring 2014, Titanfall will be available for Xbox One, PC and Xbox 360 games and entertainment system from Microsoft The Xbox 360 version of Titanfall is in development at an external development studio with support from Respawn.
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